Campagna |
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UIO DID IE LEAT lLdW Libertà RdN SdF IFdON IMdT LAdW LGDS RdDF SiSR - TFGE |
Era |
Ede Ep - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
The Elders are incredibly powerful mages who represent the minotaur's goddess in the physical world, in addition they carry out her will. Their power comes from their incredible aura combined with the divine crystals which they wield. These crystals are very powerful and very different from the ones wielded by the Warlocks, as they can be used to summon and create different powers... they can even distort living beings. These powerful orcacles sacrificed their sight in order to gain the ability to see their goddess as she is invisible to most creatures. Although they cannot see through their eyes the can see through a newly acquired sense which is obtained through the ritual in which they lost their original sight.
Note speciali: Due to this unit's relationship with its deity it is granted a magical body in which the magic is manifested as self-healing and thus this unit recovers 3 HP per turn. L'unità ha degli attacchi magici che hanno sempre un'elevata probabilità di colpire un avversario. L'attacco esoterico di questa unità infligge danni spaventosi ai non-morti e talvolta anche ad alcune creature viventi.
Avanza da: | Warlock |
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Avanza come: | |
Costo: | 70 |
PF: | 65 |
Movimento: | 4 |
PE: | 150 |
Level: | 3 |
Allineamento: | caotico |
ID | EoS Minotaur Elder |
Abilità: | divine health |
bastone impatto | 10 - 2 ravvicinato | ||
aura blast esoterico | 15 - 3 a distanza | magico | |
palla di fuoco fuoco | 12 - 3 a distanza | magico |
Resistenze: | |
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lama | -10% |
perfora | 0% |
impatto | 0% |
fuoco | 10% |
freddo | 10% |
esoterico | -30% |
Terreno | Costo di movimento | Difesa |
---|---|---|
Acque basse | 3 | 20% |
Acque profonde | 99 | 10% |
Campo di funghi | 2 | 40% |
Castello | 1 | 50% |
Caverna | 1 | 40% |
Colline | 1 | 40% |
Congelato | 2 | 20% |
Foresta | 1 | 50% |
Impervio | 99 | 20% |
Invalicabile | 99 | 20% |
Montagne | 1 | 50% |
Palude | 3 | 20% |
Pianura | 1 | 30% |
Sabbia | 2 | 30% |
Scogliera | 2 | 30% |
Villaggio | 1 | 50% |